Escape Room Demo

 After visiting Great Yarmouth Escape Rooms, our class was tasked with creating our own ideas for an escape room and pitching it to the rest of the class. My escape room idea was a wizard, magicy escape room where you had to defeat this evil wizard wanted to became God. After the pitching of everyone's ideas we had a class vote on whose we thought was the best, each person getting 2 votes. After the voting was completed we had 2 very clear winners who became leaders of their own ideas recruiting 3 other members each from the class. 

Now that the teams were decided we were given a time frame to create a demo of the idea so that we can present the games to our client over teams call. The time frame given was roughly 2 months and within those two months are team created a playable demo with a cutscene, 1 puzzle and a jump scare as our game is a horror escape room. After all of this we came up with a name for our team "Team Cave Horror" and a game name "Horrors Below". Each member of our team had a unique role such as I was "Programmer", Evan was "Designer and Organizer", Will was "Artist and 3D Modelling" and Emilia was "Level designer and Narrative designer". Having these roles clearly set out for us allowed us to get on with what we individually needed to do and create the game at the same time without interfering with anyone else's work.

The design and idea of the game changed many times during the start of the development process keeping with the original idea but deviating slightly to make the story more interesting and enjoyable for the player. Once all the Organizer was happy with the changes we got onto actually putting the game together. Whilst we were making changes and improvement ideas I was busy creating basic puzzles which we we're going to use in the demo and the full release of the game and the puzzles were, Simple Colour matching puzzle, Keypad puzzle and adding the feature of not being able to move in the darkness without a flashlight. 

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